Blitzkrieg Map Shop
- Boltz's contents -
This is a page of various things except the Units or Maps which Boltz made.
In addition to this, there is a similar page in this Blitzkrieg Map Shop.
Missing terrain object (ravine)
In Blitzkrieg, various units and objects are used.
River and ravine are objects which disturb passing of the unit and which cannot be destroyed.
But, ravine43 is contained in data.pak of the vanilla Blitzkrieg, RT, and BH.
<?xml version="1.0"?> <ObjectDB> <Objects> <item> <name>Ravine43</name> <type>sprite</type> <game_type>terraobj</game_type> <path>objects\terraobjects\Common\Summer\Ravine\43</path> </item> </Objects> </ObjectDB>
Blitzkriegでは、さまざまなユニットとオブジェクトが使われています。川や崖 （ravine = 渓谷、峡谷、山峡）は、ユニットの通行を妨げる機能を持ち、 破壊できないオブジェクトです。Blitzkriegは、地表オブジェクト（terra objects） を豊富に持っており、特に崖は種類が多い。マップエディタでは、42番目の崖までが 表示されます。しかし、、無印 Blitzkrieg, RT, BH の data.pak の中に、43番目の崖 が含まれています。即ち、これは使われない崖です。(これは見失われたオブジェクト。 右の画像参照。) 何らかの理由で43番目の崖は、objects.xml に記述されなかったので しょう。それで、modobjects.xml を正しく定義すれば、だれでもこれを使うことが できます。試して下さい。
By the way, the closed-ravines in the Blitzkrieg are only the ravine42 and ravine43 as above. The closed-ravines is an object which cannot pass through all those circumferences. That is, the unit cannot go into the closed-ravines.
I was dissatisfied with not being able to choose closed-ravine.
With such a reason, I made some terrain-objects from ravine42.
Those were successful, maybe.
ところで、Blitzkriegの中で、閉じた崖は42番目と43番目だけです。「閉じた」とは、 その全周が通行できないオブジェクトで、ユニットはその中に入っていくことが できません。私は、閉じた崖を選べない事が不満でした。この様な理由から、42番目の 崖から幾つかの地表オブジェクトを作ってみました。それらはうまくできました。
New ravines which Boltz made
ravuneobject.zip 1.13 MB
This is several kind of map pack which I collected in order to test certain Mod. This contains campaign, chapter, custom missions, etc. I decided to save it on my site before these were scattered and lost.
I don't guarantee that these operate as expected. When you use these, you need to know the file structure of Blitzkrieg because I don't support these.
You can use these freely, but you must not distribute to someone these and/or must not upload to somewhere these without my permission.Download
Nival interactive made Blitzkrieg first. It was called vanilla Blitzkrieg later. Then, the LaPlata studio released Burning Horizon and Rolling Thunder. The anthology having two engines of Blitzkrieg and BH-RT was released after that. These game engines have the different characteristic, respectively.
If the patches such as the units or the objects are prepared, most single player maps may be playable with these engines. But, I don't guarantee it.
I prepared some old typical game engines.
Try to replace a game.exe of your Blitzkrieg when you use Burning Thunder Mod (version 02) and if your Mod does not operate.
Even if you choose any game engine, its name should be game.exe.
I don't guarantee that any Mods(maps) can be playable with the ones of game engines of these.
Note : Mission Kursk, Mission Barbarossa, Green_Devils, Panzerkrieg, etc. will be playable by one of the above-mentioned game engines, maybe. Starlingrad has a peculiar game engine.Download
GameExe.rar 2.66 MB Released: May. 2014. If a password is required, try gamexe.
Burning Thunder Mod version 02
Thanks to the help of Quintaxel, this was completed.
Although called 'Burning Thunder Mod' this is a patch that makes it possible to open maps that require Burning Horizon (BH) / Rolling Thunder (RT) in Vanilla Blitzkrieg. Of course this patch requires a Blitzkrieg Vanilla.
I'm mainly using vanilla Blitzkrieg. So, when I want to open BH's or RT's maps then I have to start BH or RT, depending on the map I want to open. It found this quite annoying so this is the reason why I made this patch.
A first version of this patch was released in August, 2011. But it turned out that certain maps could not be opened.
In other words, the first version was not fully functional.
So I tried to correct this patch.
Please read included Readme for more explanation. Download link was revised on 22 Dec, 2014.Download
BTMod02.rar 160 MB Released: 31, Mar. 2014. If a password is required, try BTM02.
There is the tools in which it is very easy to make.
I'm making and using those.
DIR batchThis outputs the list of files in a directory as a text file. A batch should be placed in the directory to list.
Blitzkrieg has many folders (directory) in the inside.
Because it is obtained the list of folder names at the click of a mouse by this batch, it may be useful for the Mod creator.
echo off dir *.* /b/ogn > zdir.txt del zdir.bat
DEL_DDS batchBlitzkrieg has three kinds of textures. (*_h.dds, *_c.dds, *_l.dds )
But recently, even if it uses only a High-Res texture (*h.dds), there is no problem, because the capability of PC is progressing than ten-years ago.
In other words, *c.dds and *l.dds texture have become unnecessary, any longer.
echo off del *c.dds del *l.dds del zdel_dds.bat
How to disappear a PauseAs you know well, when you push the space bar during a single player game, the game pause and "Pause" is displayed. The display of this "pause" may become obstructive when taking a screen shot.
Following is the how to disappear a "Pause".
A resouce kit (bk-editorstuff-complete.exe) is a very useful file, when we make the object or the unit.
I was not satisfied with these files because those don't fulfill my needs.
This is a data file of a soldier's voice.
Several years ago, I was collecting the data files of a soldier's voice, in order to make the map in which Japanese soldiers appear. Because the audio file that I obtained was not the thing which I expected, those were forgotten in my HDD.
From now on, I'm not going to use these. But, because someone may use these, I post these here. Although Readme is not contained in download, the list of English translation of the meaning of a part of voice files is attached.Download
Sound_data.rar 5765 KB Released: 07, July. 2012
I made a patch that named "Patched units" before, but this patch had some bugs. This is the version that fixed a bug, but because some function/Unit/Skin was added or deleted, it is not compatible between them. And well known game plays Mod are included. The detailed explanation about this Mod is written to Readme contained in download.Download
B Mod02.zip 38962 KB Released: 27, Feb. 2012 日本語 Readme 有りMaps for this Mod
These are the single player maps for this "B Mod_02".
Those were not confirmed by Burning Horizon and Rolling Thunder.
Name of map: Bullingen
Type: Single player map.
Year: 1944 December, Bullingen Belgium.
Player and Opponent: German vs USA.
Size and Season: 12x12 Winter.
Mod required : B_Mod02
Description: The German army took the offensive under the Unternehmen "Wacht am Rhein" (in English: Watch the Rhine). Most military units of the German armies were understrength by a big loss in the Eastern Front. Furthermore, shortage of fuel was also serious. Fuhrer issued use permission of the reserve fuel currently stored till then. But, fuel was still insufficient.
On December 16, 1944, the German army started the attack through the woods in Ardennes in Belgium. 6th SS Panzer Army advanced to northern section as a main attack wave. Their target was occupation of Antwerpen. The main force of 6th SS Panzer Army is Peiper Battle Group led by Lieutenant Colonel Peiper. They advanced against western Belgium. The mission of Peiper was to occupy the fuel base of Allied forces. They arrived at Bullingen on December 17.
Gameplay: The conditions from which a player obtains a victory are as follows. The player must occupy an enemy's fuel base once at least. Player may receive reinforcement on the way once.
But, finally the follow-on troops including King Tiger and Panther have to go into the fuel base.
Naturally, the enemies in a fuel base must be wiped out. Furthermore, your local commander has to stay in the town, or stay near the town.
And if your local commander dies or many player's units are lost, this mission will be lost.
Play time is not restricted. So, it is recommended that a player searches the circumference of a town well. A trifling bonus will be given to player if some positions are occupied.
And the player can receive reinforcement of Goliath and a sniper, without any restriction.
The remote bomb Goliath is a very useful weapon.
B Mod_02 gives a function advantageous to a player. For example, the ambulance has a function of ammunition resupply, and a function of resupply soldiers. Please see explanation of B Mod_02 for details.
Download Bullingen.pak 200 KB Released: 17, Sep. 2013 Download does not contain Readme.txt.
Name of map: Smolensk outskirts
Type: Single player map.
Year: 1941 July, Ofsuburbs of Smolensk.
Player and Opponent: German vs USSR.
Size and Season: 12x12 Summer.
Mod required : B_Mod02
description: In July 1941, German Central Army group was engaged in Operation Barbarossa. They defeated Red army by Minsk, Orsha, Smolensk, etc and continued marching towards Moscow. As the front went to the Soviet hinterland, the supply route of the German army was stretched. And the transportation from rearward got confused and it became difficult gradually.
Red army resisted more violently as the battle line advanced. It differed from the army which turned against the German army till then. They afflicted the German army by the operation which attacks the supply route in over-stretched Germany. The German army is the limited military power and had to fight against resistance of the Red armies.
Download SmolenskOutskirts.zip 333 KB Released: 27, Feb. 2012
Name of map: Retreat
Type: Single player map.
Year: 1941 November, Near Tula of Eastern front. (Unternehmen Taifun)
Player and Opponent: German vs USSR.
Size and Season: 8x8 Winter.
Mod required ( recommend ): B_Mod02
description: In the autumn of 1941, the units of Guderian reached near Tula located in the 170 km south in Moscow. But, in October, the military advance was delayed for autumn rain. Although the weather was recovered in November, winter came earlier than an ordinary year. Temperature decreased and the battle execution capability of the German armies which did not have the equipment for enough supply and winter equipments was remarkable and decreased. The battle line will collapse, if nothing is done. You should retreat your unit promptly.
DownloadRetreat.zip 163 KB Released: 27, Feb. 2012
This is a kit (file set) for making flamethrower tank for Blitzkrieg. You will be able to give a flamethrower function to arbitrary tanks using this kit. This kit is an aggregation of files necessary for the flamethrower. Download contains three sample tanks and Readme. Please take a look.Download
Flamethrower_kit.zip 1773 KB Released: 23, Sep. 2011
This is a tool that investigates the cause when the map cannot be loaded.
A simple explanation and usage are in
How to break open a map.
DummyMod.zip 2 KB Released: July. 2011
This patch improves the performance of the existing automobile unit, and
adds a new function. Some automobile has a machine gun. And, this patch
enables a lot of artillery gun to be pushed and moving by their gun
crew, too. I call this function "pushable".
[BKP] and other people have opened game play Mod of the same idea to the public though "pushable" were my ideas in about 2006. Therefore I do not insist that it is my originality. I referred to their Mod and finished my patch. I thank for their work. Please don't mind though in this a part written in Japanese.Download
patched_units.zip 349.4 KB Released: 18, Nov. 2009
This is a package of the files which will be useful when you make a chapter of Blitzkrieg, this was made from Resource Kit.
However, "how to make the chapter" are not included in this package.
Chapters_Tool_Kit.zip 10.1MB 06, Oct.2009
This is a package of an individual icon of Blitzkrieg. These are almost the same as an icon displayed in map editor. These icons contain Tank, SPG, Auto, Aviation and Train. However, neither the object nor the soldier include it. The file format and the size of all icons are PNG, and 64X64 pixels respectively.Download
BK_Units_Icons.zip 1.2 MB 12, Feb. 2009
This is second release of an individual icon package of Blitzkrieg.
Size of these icons are 50% large than first release package.
These contain icons of all units except squads.
BK_Units_Icons2.zip 1.6 MB
Thus, I took out data concerning all units from data.pak and textures.pak, and stored it in my dedicated folder.
The same data as download must be also in your PC if you are installing Blitzkrieg. However, it is not used easily.
Download is divided according to the diplomatic relations.
The weapons data is included in all.
Blitzkrieg_Source_Files_Technics_Allies.rar 31.2 MB
Blitzkrieg_Source_Files_Technics_German.rar 40.1 MB
Blitzkrieg_Source_Files_Technics_USSR.rar 33.7 MB